Responsibility's
2D Art/Graphic Design
-Character sprites (5 characters in total)
-Item Sprites (4 items in total)
-Logos (including most update logos)
I had other artists for this project so I only did a few art related tasks.
Programming
-Character powers (Hulk, Wolverine, Spider-Man, Ironman, Groot, etc)
-Syringes that give people powers (give anyone in the game any of the mod's powers)
-Custom characters with fully custom joints and limbs (including flesh and bone layers)
-Cape physics.
-Custom items (iron man suitcase, custom guns and melee weapons)
-Unity particle system exporter (to make particles in unity and import them into the mod)
-Unity collider exporter (to give custom items more accurate colliders from the editor)
-Custom power menu (switch between multiple powers)
-Skin selector menu (Allows you to change a characters costume)
I created all of the scripts in C# using Visual Studio and was the lead programmer on this project.
Community Related
-Managing a discord server (Currently has 400 members)
-Curating fan suggestions and adding them into the mod
-Making trailers for updates (video editing)
I no longer make trailers since we expanded our team with a new editor.
What I Learnt From This Project
This project taught me what to expect when coding in an existing game and good ways to learn about existing systems and code.
Another thing I learnt was how to properly deal with a community (raids, trolls etc)